Tuesday, November 5, 2013

5 Years Of Killin'

Five years ago today, Quantum Cats Syndicate was founded as a FW corp. We started off as a small group of new and low skill point pilots flying rifters. We are currently the all time leader in total FW kills (https://api.eveonline.com/eve/FacWarTopStats.xml.aspx) and currently sit as the #3 all time corp in Battleclinic's point based system (http://eve.battleclinic.com/killboard/rankings.php?type=corp). We have come a long way in the last five years from a group of low skill point pilots flying rifters to a bunch of 100M+ SP pilots flying T1 frigs and destroyers. We are looking forward to continuing to pew-pew until CCP turns off the servers.

To the tune of 'Africa' by Toto:-

I hear the hybrids echoing tonight
But they hear only whispers of some quiet warp core stabs
We're coming in to have a fight
The moonlit wings reflect the stars that guide me towards a medium ple-ex
I stopped at Old Man Star along the way,
Hoping to find some old forgotten corps or actual noob-bie-eees
He turned to me as if to say
Hurry boy, fights are waiting there for you

CHORUS:
It's gonna take a lot to take Nisuwa away from you
There's nothing that a hundred squid or more could ever do
I bless the space down in Nisuwa
Gonna take some time to kill the things we never have

The QCats cry out in the night
As they grow restless longing for some violent pew-pew
I know that I must kill what's right
As sure as Tzenick and Nexxala dooooo
I seek to kill the scumbag squids, 
Frightened of this thing that I've become

CHORUS
It's gonna take a lot to take Nisuwa away from you
There's nothing that a hundred squid or more could ever do
I bless the space down in Nisuwa
Gonna take some time to kill the things we never have 

(Instrumental break)

Hurry boy, the QCats are waiting here for you

It's gonna take a lot to take Nisuwa away from you
There's nothing that a hundred squid or more could ever do
I bless the space down in Nisuwa
I bless the space down in Nisuwa, I bless the space down in Nisuwa
I bless the space down in Nisuwa
Gonna take some time to do kill things we never have


P.S. Sorry, we're a lot better at PvP than song writing!

P.P.S. May be this would have been more appropriate?



Friday, August 2, 2013

July, A Great Month for Killin'

Cromwell Savage here,

July 2013 was a great month for the Quantum Cats. Once again, we set a new corporation record for most kills in a month. We ended the month with 4,419 kills, well above our previous best of 3,716 just the month prior from our 94 members. That equates to an average of 142 kills per day or 47 kills per member! We also cracked open 780 capsules. An average of 25 per day! In low-security space no less. No “easy button” bubbles to hold opponents down, but a minimum of one “point” per opponent. I say minimum loosely, as anyone who has ever fought us knows that we love our kill mails and have been known to “hold” opponents while we await corp-mates so that they may too partake in the time honoured tradition of “pod kill mail whoring”.


We have some who are full-time, uber carebears to part-time PvPers and missioners to the full-time, blood-lusting core group of Faction Warfare fighters. We can field anything from tech 1 frigates to capitals, but our primary enjoyment comes from solo-small gang PvP. Battles like what went down in 6VDT-H mean little to us. We pride ourselves on fighting in ships and numbers that allow for very little error in individual piloting. We don’t rely on an FC to generate content, our pilots undock and go make it themselves.


Because of this mindset, our merry band of “FW scrubs” has clawed its way to the #8 spot on the BattleClinic corporation PvP rankings, has been the top ranked “recent” corp on BattleClinic for several months, and has become the single most "killingest" corporation in Faction Warfare history (FW kill final blows). In addition to our lust for small(er) gang PvP, we have also held onto our “home systems” against multiple attacks and are one of the few places in FW space that is consistently 'stable'. These attacks have ranged from several plex farming pushes all the way to alliances (with non-FW help) setting up POS' in system to use as logistical staging hubs. All attempts have failed to dislodge us. What our opponents continue to fail to comprehend is what we get out of being in Faction Warfare. System Sov is a means to an end, not “the" end. Our end goal is PvP, and system sov is one of the means that provides that. Therefore, the harder they push, the more we get out of it. There very well may be a day we get forced out of Nisuwa, but it will be a long and bloody fight for whoever does it. We don’t plan to have to jump any combat ships out when that time does come...


QCats has been at this for five years now. Over that time, Eve and FW has changed, corporations/alliances have come and gone on all sides. Yet, Quantum Cats Syndicate remains. A large part of our pilots want nothing else. This is our Eve and no amount of ISK, real life media reporting or carebear loot will tear us away from what we truly enjoy the most….killing squids. Here's to several more years of flying with some of the most aggressive, tenacious pilots in our little piece of Eve - o7.

QCats…..F*** YEAH!


As always, fly deadly!

Monday, July 1, 2013

That's One Way to Fit a Manticore!

On Sunday the Caldari Militia hit Nisuwa. Throughout the afternoon they captured plex, supported by pirate friends, whilst the heavily outnumber QCats could only patrol the surrounding systems picking of stragglers.

By late afternoon the Squids had Nisuwa over 7% contested. The the US of A woke up.

By early evening the Caldari had been mostly evicted, Nisuwa was 3% de-contested and falling, and everything was getting back to normal. However, there were still a fair number of Caldari Militia about.

We pick up this story as Quantum Cats Syndicate pilot Drackarn comes back to the keyboard....


Whilst Nisuwa at that time was pretty much under control we still had a small squid infestation problem. There were Squids in Notoras, Hirri and Oin with them entering Nis every so often. We still needed to deplex Nisuwa but we also needed to clear out the Squids. I jumped into a "Cockbag Thrasher" and went to camp a gate whilst I logged a throw-away alt on. As the second client opened on the other monitor I saw the pod and remembered that he had lost his ship recently. I checked the market and bought him the only T1 frigate he could fly that was for sale in system, a Rifter. As he was only going to be defensive plexing I simply undocked in that. No mods, no rigs, nothing. I got him sat in a small plex as I went about bouncing gates as other QCats tried to encourage the plexing Squids to leave the surrounding systems.

A flash of orange caught my eye as I was waiting for a Squid to be flushed from the dead-end system of Notoras. An enemy Manticore had entered the small plex. I immediately warped Drackarn and got the alt to approach the squid. He'd landed a few kilometre off but my plan was to get the alt close enough to stop him cloaking. Drackarn had a 32AU warp so I needed time. I bumped the Manticore, slowly, with the alt. Then something very unexpected happened, he bumped me back!

I think he realised that it was an unfit deplexing Rifter (I hadn't even bothered to lock him) so thought it would be funny to bump back. I continued to play along as Drackarn hurtled down the warp tunnel. Finally the Manticore pilot must have got bored, or the rat in the plex was giving him problems, as he finally yellow-boxed my alt. Unfortunately for the Squid, Drackarn had just activated the acceleration gate and landed at the 'warp-in' a few seconds later.

I insta-locked the Manticore and it assploded on the first volley. This obviously shocked the hapless Squid as I was able to get his pod. I cracked that open and I quickly scooped the loot and the corpse without looking and warped back to station to drop it off. I was in a rush to get back to the Notoras Gate to catch the Squid that was in there.

Whilst in warp I linked the kills in Corp. I thought at that point I'd check if he'd had any implants. Most plex farmers don't, but we get a few that have 20 to 100m heads sometimes.

I did a double take. Over 1bn ISK in Snakes and skill hardwirings! Oh yes! - http://eve-kill.net/?a=kill_detail&kll_id=18499257

So if he fits his head like that, how does he fit his Mantico...... OMG! - http://eve-kill.net/?a=kill_detail&kll_id=18499254

I opened the Thrashers cargo bay to check, and yes, 300m ISK in dropped loot from the 1bn ISK faction fit Stealth Bomber was sat there.


That was the icing on the cake of what was the last day of the QCats best ever month in terms of kills. 3714 kills were made by QCats members in June 2013 which also pushed us into the top 10 on the BattleClinic corporation rankings.

Thursday, June 13, 2013

Derping a Dreadnought!

There are a few basic mechanics in faction war that catch many new players out. You cannot warp to someone on grid at a plex gate, best you can do is warp to the beacon at range. You cannot warp anyone or anything inside a plex. You cannot dock in a low-sec station if the opposing side control the system.

A few basics that you learn once the hard way and never forget. Of course the first two you can make work for you with clever use of tactics. The last one, well you occasionally get the odd person trying to dock when they are not allowed and gives you an easy kill mail.

Although anyone flying a dreadnought will know these things right? I mean they must be fairly experienced players to be flying a dreadnought. Especially flying a dreadnought in enemy space.

This week Quantum Cats Pilot Justari was having a sleepless night around our home system of Nisuwa.....

There I was around 3-4am my time, all alone in Nisuwa chasing lame plex-running squids farming loyalty points. When I logged in they had the system at 6% contested, how very dare they! I was working with my Atron just chasing stuff around when I saw a random cyno pop up. At the time there were three war targets, myself, and one neutral in system. I though "No big deal, in about five minutes im going to go kill that with something".

Then an odd thing happened on D-Scan and in the local channel simutaneously, +1 war target, +1 Revelation class dreadnought.

The squids have set staging POS' in Nisuwa before so this sort of thing is not completely unheard of. Until I saw the range, it wasn't at a POS, it was at the station!

As fast as possible I warped to the cyno, and sure as shit the Revelation was sitting there right on Nisuwa Station! With time against me and other hostiles around the system, I didnt know what to do so I just began to lock down the Revelation with 1 scram in my weeee Atron. I immediately notified the militia folks in the intel channel because there was hardly anyone else in system at that time of day (night). There was I, piloting one of the smallest ships in the game fighting one of the largest. Five minutes had past and I was trying my damnest to hold him down while my batphone responders were burning to me.

Two other random Gallente Militia friendlies entered system, one ignored my calls for help (I PM'd him as yelling in local would have lost the kill), and finally the other came in an extra point. A fellow QCat came by within the 6 minute mark, and at around 7-8 minutes in GMI's began to trickle in with BS and down as you can see on the kill mail.

I believe around the 15 minute mark the thing was dead. I got 400million (estimated worth of the two guns and all the stront). I dont really understand what the REV was doing, it was an Amarr Pilot and the cyno was at zero on station, my assumption is that he either thought he was docking (HAHA...NO!) or was using Nisuwa as a midpoint cyno to his final destination and simply didnt know how to react to my ballsy Atron. All-in-all, a good time for me to randomly decide to log in in the early hours (I've been so inactive from work and RL there has been little time to EVE).

- Justari


Artists Impression of the Initial Tackle

There are some unanswered questions here though. The biggest one would be, why didn't the Revelation pilot convo the three Caldari Militia pilots in system and ask/beg for help? Local will have shown up quite clearly that there were allied militia in system with him. Three of them on one Atron and he could have easily escaped.

Oh wait. Farmers. With the cloaking devices and the full rack of stabs, it would have taken them longer than the fifteen minutes to lock an Atron.

Tish, tish.... boom! Thank you, thank you!

But seriously, why didn't he ask for help? It gets even more bizarre as we hear the account of Quantum Cats Syndicate pilot Alandrix Deck who logged on after the Revelation had been tackled.....

So yesterday morning I get back to my PC and I see Justie post in corp that he'd tackled a Rev on the station. I have to admit that the first thing that went through my mind was 'Yea right, what have you been smoking' but I make my way over there in my Incursus.

Sure as shit, I get to the station to find Justies Atron circling a Rev! I dock up and start looking for a proper DPS ship to undock, with Justie going mad in Corp chat telling me to hurry the fcuk up:) Thankfully I have a blaster Naga handy, with a point fitted, and I undock and start blasting. The Rev pilot them convo's me with an offer for 100m to blow Justie up! I had a good chuckle and we proceeded to burn him down, with local slowly filling up as people came to help with a cap kill.

Nice catch and a good way to start the day!


Alandrix Deck

So there you have it. A derp of the highest order followed by the quick reactions of a QCats pilot netted a 4bn ISK capital kill on the undock of our home station. And the war target actually offered 100m to one corp mate to blow his other corp mate up? Wow!

Friday, May 10, 2013

Number One on Number 10

We were there when the Caldari captured all the systems. We were the founders of the original "Fortress Nenna". We were there for the Battle of Tama and we were there when the Gallente captured all the systems. Now QCATS are the all time leader of Faction Warfare kills. We have come a long way from our humble roots of a handful of pilots on Rifter roams when "shipping up" meant getting T1 cruisers.This is the story of how we began and how we eventually became the leader of Faction Warfare Kills on "Eveis10 day".

We started in Villore, while the STPRO forces controlled most of the systems, and would launch quick strikes deep into the war-zone against war-targets and pirates alike. Led at the time by Juan Rayo (founder of QCATS) along with other core members, such as Chatgris, Omegris, Onezen, Flashfisher, Igloo and others, we made a relativity small impact in the overall war effort until we started working together with other Gallente militia corps. Under the Villore Accords (Mutual Defense Pact-MDP) started by Strix Armaments and Defence we then made the move to Nennamalia to establish a low-sec base of operations along with the other corps such as Shadows of the Federation, NME1, Genstar, Hypernova.


Once there, we began to secure the system and realized the power of coordination between our corps. We became a threat the STPRO forces could not contend with. This psuedo-alliance became the power in the warzone (aside from the notorious pirate organizations in the area at the time, such as BYDI, Invicta, etc) leading to the dubbing of Nennamalia as "Fortress Nenn". After a few months of living there, we were eventually driven out by the Dead Terrorists alliance because of the overwhelming forces they had available to them. We then decided to move our base of operations to Heydieles, due to its proximity to highsec for resupply (at that time, QCATS was still NRDS and had limited logistical capabilities) and its strategic location in being the main hub for the 3 main pipelines of the warzone.

Eventually some members of Bi-Polar (ex-Wrath of Fenris) began making leadership decisions without seeking input from other MDP member corps, requiring people to attend training ops and reducing the amount of influence small corps had in the overall MDP operations, thus alienating the smaller corps. Because of this and due to ROE differences, Buckswanson and a few QCATS decided to leave QCATS and form Percussive Diplomacy; a peaceful division which also resulted in a prosperous future between the two corps. After the drama was eventually concluded by the dissolve of the MDP, SOTF moving to Nisuwa, and most of the other US TZ corps remained in Heydieles.

SLAPD took it upon themselves to reorganize the US TZ corps under a shared intel channel, and ventrillo server. A much more corp-independent organization now, members were able to coordinate and fight targets with more efficiency while retaining our individual corp directives. We were able to secure Heydieles during our timezone against Caldari plexers and had targets of opportunity with the local pirate corps that lived in the area.


It was during this time that QCATS began to emerge as a leader of the militia. After Armored Core Armed Forces closed, many members (including myself, MinuteManKirk) found a new home in QCATS as their kills and reputation began gaining fame. QCATS began to perfect the art of Nano-Combat with BCs, resulting in some massive victories on our side including the famed "Battle of Tama".

It was also during this time that QCATS discussed and eventually initiated it's current NBSI policy. This lead to QCATS becoming more independent of other Gallente Militia corps because of the standings hit for repairing pirates. As such, QCATS decided to return to Nennamalia in order to create a target rich environment by being surrounded by Caldari. It worked. The sheer number of kills generated by our best pilots like Chatgris, Princess Nexxala, Cromwell Savage and others, in tandem with the continuing emergence of QCATS as a leader in the militia because of FC's like Ammon Dei and Chatgris, eventually garnered the attention of the rest of the militia leading many corps to leave Heyd and move to Nenna where almost all of them still reside.

Feeling somewhat crowded and wanting to refresh the target spectrum, QCATS then moved to Nisuwa where we worked for a while with our old friends of SOTF until they left the militia.


We are still based in Nisuwa, proving time and again that we are able to hold against far larger numbers. With our reputation we have gained many experienced pilots like AshenShugar01, Drackarn and others.

We usually fly solo and in small gangs, achieving success through superior skill and having a "10% rule" (that is with a 10% chance of success we will engage), we have sometimes been dumbfounded in our winning of fights we likely shouldn't have won. As of May 5th, 2013, this helped us to become the all time leader in Faction Warfare kills, where we hope to stay.


Links -

Eve True Stories
Eve-O Forum Thread


Friday, May 3, 2013

Ships in Faction War. Part 1 - The Gallente T1 Frigates.

In this series we will look at how to fit ships and various tactics for use in faction war PvP. Generally we will be looking at solo work here and the fits are mainly designed for 1v1 engagements.


General.

Gallente ships are armour tankers. Unless you know what you are doing, stay away from shield modules. Unless you are mad, ALWAYS stay away from hull tanking modules. They say real men hull tank. Real men also die quickly in Eve Online.

Do not mix your guns. Many new players think it is a good idea to include both long and short range guns on a ship. It is not. It is a terrible idea. Chose one type and stick to it. Gallente ships are hybrid weapons platforms there for you have two choices:-

Railguns - Good range, poor damage, high powergrid requirements. Think of them like a rifle.
Blasters - Poor range, good damage, low powergrid requirements. The shotgun of the Eve universe.

Don't sit still. If you are sat on a gate or station a stationary frigate will be a tasty target for any artillary type fit ship. If you are moving then you are harder to hit.

Beware of Destroyers. Destroyers are designed to destroy frigates. With the right weapons and tactics you can kill destroyers, but in most cases it is the other way around. QCATS pilots have been known to win 3 and 4 v 1's like this where the frigate gang thinks they have the numbers.

Most of the Gallente frigates have drone bays of various sizes and some even rely on drones as their primary weapon. The three most common types of drone used are:-

DPS drones - Hobgoblins.
Fast drones - Warriors.
Jamming drones - EC-300.

Do not underestimate the jump between T1 and T2 drones. T2 are a huge leap forward so make sure you have Gallente and Matari drones skilled up.

The Ships:-

Atron.


Summary
The Gallente tackler frigate. Gets a bonus to hybrid weapon range and damage as well as a capacitor usage bonus for propulsion jamming modules like warp disruptors.

Description.
The Atron is a fast ship designed to shut down the enemies warp drive and hold him. It is fast and manoeuvrable  for a Gallente ship.

Fitting

Highs:-
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Mid Slots:-
Limited 1MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II

Lows:-
200mm Reinforced Steel Plates II
Adaptive Nano Plating II
Damage Control II

Rigs:-
Small Ancillary Current Router I
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Tactics.
The most common tactic with the Atron is to get tackle and speed tank. Most Atrons used in faction war are farmers who will run.


There are some in the war zone prefer their Atron with a bit more punch and can be an effective ship when used in numbers or against ships with poor tracking.

Highs:-
Light Neutron Blaster II x 3

Mid Slots:-
X5 Webifier
1MN AB II
Warp Scrambler II

Lows:-
DC II
Magnetic Field Stabilizer II
Tracking Enhancer II

Rigs:-
You may need fitting rigs such as processor overclocker or ancillary current router.
If you have room, hybrid weapon rigs should fill the rest of the space.

Tactics.

Get in close, orbit with AB on, FIRE!


Imicus


This is not really a PvP ship. You'll rarely if ever see one of these on the battlefield as they a scan probe/hacking ship used at PvE exploration sites. Stay away from these unless you like dying.


Incursus


Summary
The Gallente brawler frigate. Gets a bonus to armour repair amount and hybrid weapon damage.

Decription
One of the more popular Gallente T1 frigates. With the bonus to armour repair amount it can be quite tough and the damage bonus to the guns gives respectable DPS.

Fitting - This fitting is tight on CPU, and you'll need a 1% implant or to downgrade the magstab or the scram

Highs: Light Neutron Blasters II x3
Mediums: AB II, Meta-4 Scram, small cap booster
Lows: DC II, Magstab II, SAR II, SAAR

Drones: Warrior II x1 or Hobgoblin II x1
Rigs: Anti-explosive armor pump, aux nano-pump x2

Tactics:

First of all you need to be careful on target selection with this ship. You'll only be able to kill what you can get close to, but once you get in blaster range things tend to melt really quickly. Merlins and Punishers are usually good targets, while Kestrels will probably kill you from a safe distance once you run out of cap boosters. A webbing Rifter will be able to hit you from outside your engagement range, but won't be able to break your tank with Barrage.

A simple combat tactic will be to just approach the target and fire your overheated guns at it. The Incursus is quite capable of doing damage, hitting 216 dps with Void and a Hobgoblin (246 overheated), so few frigates will be able to rep through that and fights tend to be fairly quick once you get in range. Remember that Void has a tracking penalty, so "Approach" or "Keep at range" might be better than orbiting. Inside a plex, get close to the warp-in and pay close attention to your d-scan: if you manage to scram a kitting frigates like Condors, Slicers or Comets before he pulls range they tend to die pretty quickly, but if they get away you might consider calling for backup.

Pay close attention to your modules because on the Incursus you'll have a lot of active modules to juggle with, and watch your cap: if you time well your cap boosters you may survive even under neuts long enough to dispatch your enemies. Armor repairers are excellent modules to overheat but they won't last forever, so pay attention to the heat damage. Start the SAR when you're about to have armor damage but try to just pulse your SAAR when needed: once your 7 loaded nanite paste units are consumed you won't last long enough to reload them, so turn off auto-reload on it and try to survive long enough running your unloaded SAAR to explode your opponent.

Maulus


Summary
The Gallente E-War frigate. Gets a bonus to Sensor Dampeners' strength and range.

Description
Like the other E-War boats, the Maulus has a very, very thin tank. This is somewhat compensated by the excellent range on the dampeners, locking range and speed. It can also field 4 Light Drones while keeping some for backup. It's best used from range (the further the better) to support mid to long range gangs. It can work solo, but expect having to disengage from a fairly high amount of fights.

Highs:-
<Neut, Rail, Blaster, doesn't really matter>
<Neut, Rail, Blaster, doesn't really matter>

Mid Slots:-
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
<Warp Disruptor if solo, Sensor Booster if in a fleet>
Limited 1MN Microwarpdrive I

Lows:-
<Drone Damage Amplifier II if solo, Damage Control if in a fleet>
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Rigs:-
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

Drones:-
Warrior II x4

Strategy

Orbit out of scram/web range with the MWD on. Range damp. Send drones and pray your target is a) Another noob so he won't shoot your drones or b) using a weapon system that can't track them. Don't let it slip away or get too close (yes, that means manually piloting and overheating the Disruptor if you're solo)

If your target is really slow AND short range, you can stay at range and shoot w/ rails, if you have them.

If the target is shooting your drones, you can try pulling them and redeploying, but it is still just a matter of time before you lose all of them to any half-decent pilot.

If you get scrammed, you're dead. If you manage to get redboxed by anything with light missiles (because you were dampening something else), you're dead. Same with arties, rails and scorch if you don't watch your transversal.


Navitas


Summary
The Gallente logistics frigate. Bonus to remote armour repair amount, cap use and a nice 500% bonus to range.

Description
Logistics with frigates is not a big part of faction war. You'll rarely see these around Black Rise and if you do it'll be part of a fleet. Not a great target for solo!


Tristan


Summary
A drone carrier based combat frigate wit bonus to hybrid tracking and to drone tracking and hitpoints.

Description
The Tristan can hold 8 small drones in its drone bay. Its bandwidth allows five to be deployed at any one time.

Fitting.
There are two common fits for the Tristan. The "Blast it in the Face" and the "Suck it Dry" fits. The Suck it Dry fit relies on three unstable power fluxuators to drain the targets capacitor and let the drones kill it. The Blast it in the Face fit utilises three light blasters to add to the considerable drone DPS.


Blast it in the Face

Highs:-
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Diminishing Power System Drain I

Mid-Slots:-
Experimental 1MN Afterburner I
Warp Scrambler II
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Lows:-

Adaptive Nano Plating II
Small Armor Repairer II
Damage Control II
Rigs:-
Small Hybrid Collision Accelerator I
Small Semiconductor Memory Cell I
Small Anti-Explosive Pump I

Drones:-
Hobgoblin II x5
Hobgoblin II x3

Blast it in the Face tactic is pretty simple. Scram something (don't bother to engage if the target isn't close) apply TD and orbit. It pushes 200 DPS with void and OH while remaining cap stable so you will usually kill things that can still track you quicker then they can kill you.


Suck it Dry

Highs:-
3 x Small Unstable Power Fluxtuator

Mediums:-
T2 Warp Scrambler
Small capacitor booster (200's)
Afterburner

Lows:-
Small Armour Repairer
Drone Damage Augmenter
Energized Adaptive Nano Membrane

Rigs:-
2 x Egress port maximiser
1 x Ancillary current router

Drones:-
Hobgoblin II x5
Hobgoblin II x3

Tactics.
For the nuets to work, you need to be close which can be an issue. One of the best tactics is to sit at the warp in to a plex and wait for the target to come to you. The fit relies on drones so even if they do get range all is not lost, you just need to hope the drones perswade them to warp off before they kill you or all of your drones. This fit is excellent against cap hungry ships. If you get close to an Imperial Navy Slicer, then it should die horribly.


So there you have the common Gallente frigates you'll find in the war zone, how to fit them and how to use them to violence other important internet spaceships.

Why not come up to Nisuwa area and try and shoot some of us? Ensure that if you want a 1v1 you agree it with the pilot first. All QCATS honor 1v1's, but if it is not agreed, well we're KM wh0r3s like everyone else ;)

Friday, April 19, 2013

QCats, The 7th Most PvP Active Corp in Eve?


Poetic has been at it again. His database of kills has been crunched again and his last post presented us with the top 100 corps in Eve Online in terms of PvP activity.

We looked at number one and almost choked to see Brave Newbies Inc in the top spot. Looking at the rankings it is clear Po has not gone for most kills but most appearances on kill mails. So the two thousand kills BNI got in March, plus their twelve thousand losses in March, put them ahead of the rest.

We were please to see Quantum Cats Syndicate sitting in 7th place. And that is due to kills not losses before anyone says anything!

We're in good PvP company - both RvB corps, Goonwaffe, Dreddit and Wildly Inappropriate are all top 10 around us. However, compared to some of those guys we're much, much smaller. So we took a closer look at the numbers and did some queries on Dotlan on member numbers for the corps in the top 10.

Kills and losses in March

The kills and loses are from Poetic's post. We put in 'Activity' to show the ranking he used a bit clearer. Then we added the kill/death ratio in, how many members Dotlan says the corp has and worked out kills per member and losses by member.

Sorting by most kills we jump a place to 6th. 

March Kills

But sorting by kill/death ratio puts us up to third behind Wildly Inappropriate and the Russian Thunder Squad! Good but we think we can go even better if we start looking at kills per member.........................

March Kills per Member

Yes there are lies, damn lies and statistics, but we think the graph above is appropriate. Then again we would wouldn't we ;)